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The UX and design is solid! Nice work!

Fun and cute game!

It's very satisfying seeing lots of cards get removed by sacrifice.

(+1)

Some interesting concepts here. The "Sacrifice" mechanic is pretty interesting and fun to use in its own right. However, the method to win the main game is incredibly straightforward (I really don't get what the other commenter means about being able to employ strategy): Max out luck, and then keep buying cards over and over. Once you're pulling the dragon, unicorn, and griffin each time, you will be staring at the card opening screens far more than the actual card battles. It's also very annoying having the enter an action 3 times to open the card packs and turns an incremental autobattler into a button masher.

Leaves something to be desired in terms of gameplay.

Very cool take on an autobattler idle game. I liked how despite having effectively 2 decisions to make at any given time I still felt like I was making strategic moves.

This was really cute and fun, I loved the number go up aspect. Also unlocking new familliars when I was sure I had unlocked them all was a pleasant surprise.

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Cute auto-battler game! heh. Advise having the cursor being defaulted on something, since I didn't realize I needed to use the arrows before I can Enter.

Apparently I won somehow? I never noticed the boss had a life meter? Gonna play again and look carefully! Oh, I see. They have Hearts, not Stars!