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(+2)

Wow! Great story but I also have to applaud the gameplay mechanics - Very different than anything I've played before. The scrying was a really neat way to investigate the story and it never felt too hard or too easy. I was worried I'd have to do a lot of randomly combining things, but once you started recognizing details, it really came together!

The way you get glimpses of scenes you aren’t quite on target for helps, between the colors for the parties, and the peeps of location BGs and other characters

(+2)

Wow i had a  blast playing this ngl lowky i got stuck a the time 

rip zil and luna

(+5)

I played the game in a way that the first two  thirds of the game looked like a linear story and in the last third I got all five ply twists, really great non linear storey telling


P.D I replayed this game shortly after playing DND for the first time, and all the little references to both existing spells and attacks makes it much more enjoyable

(+3)

WOW!!! The narrative and the arts are simply amazing. I loved how everything connected together so well in the end too. This is a real gem, one of my favorite findings on this website.😭❤️

(+3)

okey, i jut ended the story and it's just absolute cinema, and the three party's point of view, absolutely love it.

(+3)

I haven't ended it yet, but i love it

(+4)

...twist after twist. Damn. I love a perfect time loop; always kinda sad cause you know you can't change it. On top of that, great design/interface! Intuitive gameplay and easy access. Cute icons and font too :3

(+3)

very satisfying to play through and see the scenes and story develop

(+3)

I've found all the scenes but still don't know what happened to the knight and mage

(+3)

Here’s a hint on where to look:

Hint

Clues for that can be found in the scene between the Druid and the Lich.

I got the gist with two different scenes that are less overt but fully capable

The Amulet is one of a kind after all

(+4)

Truly excellent. Even when I had fully pieced things together without seeing the proper scenes, I still went to confirm because I was so invested. 10/10.

(1 edit) (+3)

really delightful to play.  i loved both the scrying game mechanic and that it's easy to go through the scenes again chronologically  to appreciate the story.

(+3)

awww I love the secret lil ending scene

(+3)

This game is literally "Return of the Obra Dinn" merged with DnD mechanics. You got every possibilities to understand who they are and what happened to them (there's even options that don't appear).  And the only way you can find out isn't by brute-forcing, since there's so much options, but by looking at the details of each scene. And that's how good it is.

Also I loved these twists (didn't expect some of them tbh).

(+2)

Brilliant

(+2)

This was such an incredible game! From the mechanics to the story (the plot twists?! ahhh) I loved it so much and had a great time playing

(+2)

Loved this a lot.  The interface isn't perfect, but the way everything comes together felt very satisfying, and I love that there's scenes you don't even need to scry to finish the story.  I did get them, though, because I just had to know.  I'd love to see more stuff like this, it's exactly the sort of puzzle that's a delight to pry apart.

(+6)

oh this was absolutely wonderful 🥹🥹 got way too attached to each cast of characters!!!!!! in my heart there's an ending where everyone's happy and lives long wonderful lives. crossing my fingers in hopes of a sequel!!!! 

(+3)

Really fun! I think this is a great evolution of the 'her story' format, and the gameplay was super satisfying.

(+2)

Fantastic and very fun!

(+2)

Loved this!

(+2)

This was very fun!

(+2)

Really good! It gets the perfect mixture of "investigate on your own but do not feel like you cant find anything new".

(+1)

Hey I can't get past this tutorial because I can't click on Princess Felicity. Help?

Hmm. I just tried and clicking on her portrait (not her name) in the post-tutorial scene with the king works for me. Is that what you’re trying? I’m not aware of any bugs with it, but maybe try a different browser to see if that makes a difference? Let me know.

(+1)

I was able to click on her portrait but not her name. Thanks for the help though since I did not see her portrait.

(+4)

How wonderful! I had a great time with the puzzling and figuring out the story; even guessing some of the twists ahead just made me feel smart and just made it harder when I eventually found the scene that revealed them. Great job on the HerStory-like writing to make each separate scene interesting in various order of discovery. Love the pixel art style also. A lovely little gem!

(1 edit) (+3)

Needs a gallery of revealed scenes rather than having to scry them again. Her Story had the same problem.

(+8)

You can always scry on a single target, like a particular person, to see all their scenes! I was hoping that would do the trick rather than adding a new UI element somewhere to show a list of all scenes. But it's good feedback to hear you were missing that, thanks.

(+3)

I lost my old itch account and forgot the name of this game and aThank GOD it came on my feed asdgsjjaha. I missed this story so much and I'm glad to play it again

(+4)

I found this game from somebody's list in The Roottrees Discord, it's a well deserved entry into this genre! The framing of finding the scenes as a seer works really well, and I love the filtering mechanic for discovery. Great work!

(+3)

You've nailed the Case of the Golden Idol spin. Very enjoyable even though I would love a continuation.

(+2)

Played this on launch, it's nice to see it improved!

(+2)

I liked the game and the story.

(+3)

really nice and simple, but a good story :D

(+3)

An engaging puzzle design with a compact narrative, that fits a lot of characterization for what little space it has. The only real complaint I have about it was that I didn't understand how the mechanics worked during the tutorial and did some blind clicking around before I understood, but after that it was easy to get on a roll. I would also appreciate it if the "scry targets" number were larger and easier to see; I have a visual impairment and the low-contrast number is basically impossible to see so I mostly just had to trust I'd found everything.

Otherwise the presentation, art and take on the investigative genre is really fun and fresh and I enjoyed that if felt very much like uncovering a story, not just a puzzle! I was also satisfied with the order in which I chose to pursue some scenes that had multiple alternatives, but I wonder how it may be for people who decided to go a different route. 

(+1)

Thank you for the feedback!

Good callout about the scry targets count, can definitely make that clearer in a future update. I faded out the count once they're all discovered, because it no longer needs action - but if that makes it hard to read then that's counterproductive. I can keep it full opacity.

(+1)

that was really fun! super fun take on these mechanics

(+1)

Hey, this is pretty cool! The scrying system's pretty fun.

(+1)

I really love this game and the story. It really scratches my Golden Idol itch. 

Spoiler alert!: Oh yeah, and I love how even after you discovered everyone's fate and report back to the king, you can still find a scene that give this story a bitter sweet ending. Nicely done.

(+2)

Such a refreshing experience! Although it's probably influenced by The Case of the Golden Idol, I really enjoyed how the story was revealed.

(+1)

Thank you! Some notes about the inspirations are included in this devlog if you're interested. I didn't explicitly mention Golden Idol, but it's obviously a major part of the genre we wanted to play in.

(+1)

Amazing game, I think it was a very intricate style of storytelling with the scrying and all. It was kinda sad for the lich to be the princess all along but a very good story. :) if you expanded that into an actual game with different stories like this. I think it would be a major hit because there aren't many good deduction and storytelling games out there

(+1)

spoilers

(+3)

I really enjoyed playing this game! Came here after seeing your comment on the Type Help page, actually. Keep up the good work!

(4 edits)

Spoilers past the Read More for future readers!

Speaking of Chrome bugs, just got my Dragon's Lair and this glitched. My guess: Trying to hit a tile while it's being put in the inventory.

*But that's just a theory!*

At least it fixes itself after clicking on the location tile.

Anyway, got a second (Chrome?) bug after that.

I tried to avoid the Orange people as long as I could, and here I'm 7/8, but it doesn't say that, acting like I have everything from the scene, even though it's one of the two-ish ways to get into the orange timeline.


(+1)

Thanks for the report, much appreciated!

Not sure about the lingering tile. As you mentioned it will get cleaned up when clicking on a different tile, and it doesn't break anything, I think I'll leave it unless anyone stumbles on a really clear "this causes it every time" repro.

Good catch on the second one! There was a bug where the revenant wasn't being counted correctly. Fixed now!

Woo fixes! Never noticed how the "cover art" is timeline-striped 'til now! Awesome!

Viewing most recent comments 41 to 80 of 93 · Next page